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March 2023
- 15 participants
- 41 messages
Re: X11 app on Windows
by John Stoffel
>>>>> "Zori" == Zori Babroudi via WLUG <wlug(a)lists.wlug.org> writes:
> Last meeting I mentioned that I was using WSL + an X11 app to develop on windows.
> Here is the X11 app I use.
> https://www.microsoft.com/store/productId/9NLP712ZMN9Q
> It lets me easily run gnome-terminal and other apps remotely.
Thanks for the reminder, I'm looking at this and I'm tempted, but I
might first try WSL to see if that will do what I need for now.
March 21, 2023
Re: X11 app on Windows
by Joe Sherman
This is the one I was using before I switched to MobaXTerm.
http://www.straightrunning.com/XmingNotes/
It worked ok. I had to set an export to set the default display before it
would work but otherwise it was ok, and free. I think it is probably more
powerful than I realize but haven't had the time to dig in yet. Plus my WSL
install is all mangled currently (another WIP for me).
Right now MobaXTerm just works for me so going with it until I can swing
back around and absorb this one more.
On Mon, Mar 20, 2023, 8:12 PM Zori Babroudi via WLUG <wlug(a)lists.wlug.org>
wrote:
> Last meeting I mentioned that I was using WSL + an X11 app to develop on
> windows.
>
> Here is the X11 app I use.
>
> https://www.microsoft.com/store/productId/9NLP712ZMN9Q
>
> It lets me easily run gnome-terminal and other apps remotely.
>
> [image: image.png]
>
> <Z>
>
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>
March 21, 2023
Re: X11 app on Windows
by Chuck Anderson
On Mon, Mar 20, 2023 at 08:11:52PM -0400, Zori Babroudi via WLUG wrote:
> Last meeting I mentioned that I was using WSL + an X11 app to develop on
> windows.
>
> Here is the X11 app I use.
>
> https://www.microsoft.com/store/productId/9NLP712ZMN9Q
Thanks.
> It lets me easily run gnome-terminal and other apps remotely.
I run graphical apps via X11 all the time but I don't know why you'd
want to run a character terminal remotely when you have a perfectly
good local character terminal that you can SSH from...
March 21, 2023
X11 app on Windows
by Zori Babroudi
Last meeting I mentioned that I was using WSL + an X11 app to develop on
windows.
Here is the X11 app I use.
https://www.microsoft.com/store/productId/9NLP712ZMN9Q
It lets me easily run gnome-terminal and other apps remotely.
[image: image.png]
<Z>
March 21, 2023
Re: Okay LÖVE is really cool.
by John Stoffel
>>>>> "Dennis" == Dennis Payne via WLUG <wlug(a)lists.wlug.org> writes:
> Godot engine is very good. I have created new games with that one. I
> did Pinball Disc Room and Learning Basic on Mars in it. It does do
> 3D unlike Love but I haven't played with that yet. I don't recommend
> writing a game engine if you want to make a game just use
> Godot. Granted even though I recommend it, I have created my own
> engine for a game even after playing with Godot.
The sign of a true programmer! Making their own game engine,
"because". Well done all around, this was a fun set of things to see
on a monday morning.
> On Mon, 2023-03-20 at 08:42 -0400, Tim Keller wrote:
> My buddy pointed me at this as well: https://godotengine.org/
> Tim.
> On Sun, Mar 19, 2023 at 10:52 PM Joshua Stone <joshua.gage.stone(a)gmail.com> wrote:
> On a similar note, you might find these useful for learning how to package Love2D games:
> https://github.com/MarvellousSoft/MarvInc/pull/268
> https://github.com/a327ex/BYTEPATH/pull/12
> - Josh
> On Sun, Mar 19, 2023 at 8:51 PM Joshua Stone <joshua.gage.stone(a)gmail.com> wrote:
> Yes, it pulls the pre-packaged files org.love2d.love2d as a base app which includes
> the Love2D runtime and its dependencies:
> https://github.com/flathub/org.love2d.love2d/blob/master/org.love2d.love2d.…
> Good catch on the copyrighted sprites. I've updated the manifest.
> On Sun, Mar 19, 2023 at 7:02 PM Dennis Payne <dulsi(a)identicalsoftware.com> wrote:
> Does the runtime automatically include love? I don't see anything in the yml that
> install love. I've been meaning to look into building flatpaks but haven't had the
> chance.
> The version you are building has the copyrighted sprites I've removed. I do not
> recommend that. If you want to put it on flathub I would use my version.
> On Sun, 2023-03-19 at 18:22 -0400, Joshua Stone via WLUG wrote:
> I've created a flatpak manifest for this game:
> https://gist.github.com/joshua-stone/a8fab26c64f4589baaef912cf34108e9
> Upstream should eventually include desktop icons (PNG or SVG) as well as
> metainfo files, but this technically works for local builds. Testers welcome!
> - Josh
> On Sun, Mar 19, 2023 at 3:01 PM Dennis Payne via WLUG <wlug(a)lists.wlug.org>
> wrote:
> I have not written a new game using the game engine. I have modified
> Marvellous Inc, Bytepath, Mari0 and Lady Bug which use the engine. If you
> want make a 2D game, it is a reasonable choice. I could put together a
> talk if you like.
> On Sun, 2023-03-19 at 13:03 -0400, Tim Keller via WLUG wrote:
> Per the post that Dennis made about his porting of Lady Bug using
> the LÖVE framework, I started looking at it.
> It's pretty damn cool and it looks like the barrier to entry to making
> simple games, etc. is really really low.
> I think it might be worth a talk.
> Tim.
> --
> I am leery of the allegiances of any politician who refers to their
> constituents as "consumers".
> _______________________________________________
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March 20, 2023
Re: Okay LÖVE is really cool.
by Dennis Payne
Godot engine is very good. I have created new games with that one. I
did Pinball Disc Room and Learning Basic on Mars in it. It does do 3D
unlike Love but I haven't played with that yet. I don't recommend
writing a game engine if you want to make a game just use Godot.
Granted even though I recommend it, I have created my own engine for a
game even after playing with Godot.
On Mon, 2023-03-20 at 08:42 -0400, Tim Keller wrote:
> My buddy pointed me at this as well: https://godotengine.org/
>
> Tim.
>
> On Sun, Mar 19, 2023 at 10:52 PM Joshua Stone
> <joshua.gage.stone(a)gmail.com> wrote:
> > On a similar note, you might find these useful for learning how to
> > package Love2D games:
> >
> > https://github.com/MarvellousSoft/MarvInc/pull/268
> > https://github.com/a327ex/BYTEPATH/pull/12
> >
> > - Josh
> >
> >
> > On Sun, Mar 19, 2023 at 8:51 PM Joshua Stone
> > <joshua.gage.stone(a)gmail.com> wrote:
> > > Yes, it pulls the pre-packaged files org.love2d.love2d as a base
> > > app which includes the Love2D runtime and its dependencies:
> > >
> > > https://github.com/flathub/org.love2d.love2d/blob/master/org.love2d.love2d.…
> > >
> > > Good catch on the copyrighted sprites. I've updated the manifest.
> > >
> > > On Sun, Mar 19, 2023 at 7:02 PM Dennis Payne
> > > <dulsi(a)identicalsoftware.com> wrote:
> > > > Does the runtime automatically include love? I don't see
> > > > anything in the yml that install love. I've been meaning to
> > > > look into building flatpaks but haven't had the chance.
> > > >
> > > > The version you are building has the copyrighted sprites I've
> > > > removed. I do not recommend that. If you want to put it on
> > > > flathub I would use my version.
> > > >
> > > > On Sun, 2023-03-19 at 18:22 -0400, Joshua Stone via WLUG wrote:
> > > > > I've created a flatpak manifest for this game:
> > > > >
> > > > > https://gist.github.com/joshua-stone/a8fab26c64f4589baaef912cf34108e9
> > > > >
> > > > > Upstream should eventually include desktop icons (PNG or SVG)
> > > > > as well as metainfo files, but this technically works for
> > > > > local builds. Testers welcome!
> > > > >
> > > > > - Josh
> > > > >
> > > > > On Sun, Mar 19, 2023 at 3:01 PM Dennis Payne via WLUG
> > > > > <wlug(a)lists.wlug.org> wrote:
> > > > > > I have not written a new game using the game engine. I have
> > > > > > modified Marvellous Inc, Bytepath, Mari0 and Lady Bug which
> > > > > > use the engine. If you want make a 2D game, it is a
> > > > > > reasonable choice. I could put together a talk if you like.
> > > > > >
> > > > > > On Sun, 2023-03-19 at 13:03 -0400, Tim Keller via WLUG
> > > > > > wrote:
> > > > > > > Per the post that Dennis made about his porting of Lady
> > > > > > > Bug using the LÖVE framework, I started looking at it.
> > > > > > >
> > > > > > > It's pretty damn cool and it looks like the barrier to
> > > > > > > entry to making simple games, etc. is really really low.
> > > > > > >
> > > > > > > I think it might be worth a talk.
> > > > > > >
> > > > > > > Tim.
> > > > > > >
> > > > > > > --
> > > > > > > I am leery of the allegiances of any politician who
> > > > > > > refers to their constituents as "consumers".
> > > > > > > _______________________________________________
> > > > > > > WLUG mailing list -- wlug(a)lists.wlug.org
> > > > > > > To unsubscribe send an email to wlug-leave(a)lists.wlug.org
> > > > > > > Create Account:
> > > > > > > https://wlug.mailman3.com/accounts/signup/
> > > > > > > Change Settings:
> > > > > > > https://wlug.mailman3.com/postorius/lists/wlug.lists.wlug.org/
> > > > > > > Web Forum/Archive:
> > > > > > > https://wlug.mailman3.com/hyperkitty/list/wlug@lists.wlug.org/message/YVGW5…
> > > > > >
> > > > > >
> > > > > > _______________________________________________
> > > > > > WLUG mailing list -- wlug(a)lists.wlug.org
> > > > > > To unsubscribe send an email to wlug-leave(a)lists.wlug.org
> > > > > > Create Account: https://wlug.mailman3.com/accounts/signup/
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> > > > > _______________________________________________
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> > > >
> > > >
March 20, 2023
Re: Okay LÖVE is really cool.
by Tim Keller
My buddy pointed me at this as well: https://godotengine.org/
Tim.
On Sun, Mar 19, 2023 at 10:52 PM Joshua Stone <joshua.gage.stone(a)gmail.com>
wrote:
> On a similar note, you might find these useful for learning how to package
> Love2D games:
>
> https://github.com/MarvellousSoft/MarvInc/pull/268
> https://github.com/a327ex/BYTEPATH/pull/12
>
> - Josh
>
>
> On Sun, Mar 19, 2023 at 8:51 PM Joshua Stone <joshua.gage.stone(a)gmail.com>
> wrote:
>
>> Yes, it pulls the pre-packaged files org.love2d.love2d as a base app
>> which includes the Love2D runtime and its dependencies:
>>
>>
>> https://github.com/flathub/org.love2d.love2d/blob/master/org.love2d.love2d.…
>>
>> Good catch on the copyrighted sprites. I've updated the manifest.
>>
>> On Sun, Mar 19, 2023 at 7:02 PM Dennis Payne <dulsi(a)identicalsoftware.com>
>> wrote:
>>
>>> Does the runtime automatically include love? I don't see anything in the
>>> yml that install love. I've been meaning to look into building flatpaks but
>>> haven't had the chance.
>>>
>>> The version you are building has the copyrighted sprites I've removed. I
>>> do not recommend that. If you want to put it on flathub I would use my
>>> version.
>>>
>>> On Sun, 2023-03-19 at 18:22 -0400, Joshua Stone via WLUG wrote:
>>>
>>> I've created a flatpak manifest for this game:
>>>
>>> https://gist.github.com/joshua-stone/a8fab26c64f4589baaef912cf34108e9
>>>
>>> Upstream should eventually include desktop icons (PNG or SVG) as well as
>>> metainfo files, but this technically works for local builds. Testers
>>> welcome!
>>>
>>> - Josh
>>>
>>> On Sun, Mar 19, 2023 at 3:01 PM Dennis Payne via WLUG <
>>> wlug(a)lists.wlug.org> wrote:
>>>
>>> I have not written a new game using the game engine. I have modified
>>> Marvellous Inc, Bytepath, Mari0 and Lady Bug which use the engine. If you
>>> want make a 2D game, it is a reasonable choice. I could put together a talk
>>> if you like.
>>>
>>> On Sun, 2023-03-19 at 13:03 -0400, Tim Keller via WLUG wrote:
>>>
>>> Per the post that Dennis made about his porting of Lady Bug using
>>> the LÖVE framework, I started looking at it.
>>>
>>> It's pretty damn cool and it looks like the barrier to entry to making
>>> simple games, etc. is really really low.
>>>
>>> I think it might be worth a talk.
>>>
>>> Tim.
>>>
>>> --
>>> I am leery of the allegiances of any politician who refers to their
>>> constituents as "consumers".
>>> _______________________________________________
>>> WLUG mailing list -- wlug(a)lists.wlug.org
>>> To unsubscribe send an email to wlug-leave(a)lists.wlug.org
>>> Create Account: https://wlug.mailman3.com/accounts/signup/
>>> Change Settings:
>>> https://wlug.mailman3.com/postorius/lists/wlug.lists.wlug.org/
>>> Web Forum/Archive:
>>> https://wlug.mailman3.com/hyperkitty/list/wlug@lists.wlug.org/message/YVGW5…
>>>
>>>
>>> _______________________________________________
>>> WLUG mailing list -- wlug(a)lists.wlug.org
>>> To unsubscribe send an email to wlug-leave(a)lists.wlug.org
>>> Create Account: https://wlug.mailman3.com/accounts/signup/
>>> Change Settings:
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>>> Web Forum/Archive:
>>> https://wlug.mailman3.com/hyperkitty/list/wlug@lists.wlug.org/message/CUR3I…
>>>
>>> _______________________________________________
>>> WLUG mailing list -- wlug(a)lists.wlug.org
>>> To unsubscribe send an email to wlug-leave(a)lists.wlug.org
>>> Create Account: https://wlug.mailman3.com/accounts/signup/
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>>> Web Forum/Archive:
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>>>
>>>
>>> --
>>>
>>> Dennis Paynedulsi@identicalsoftware.comhttps://mastodon.gamedev.place/@dulsi
>>>
>>>
--
I am leery of the allegiances of any politician who refers to their
constituents as "consumers".
March 20, 2023
Re: Okay LÖVE is really cool.
by Joshua Stone
On a similar note, you might find these useful for learning how to package
Love2D games:
https://github.com/MarvellousSoft/MarvInc/pull/268
https://github.com/a327ex/BYTEPATH/pull/12
- Josh
On Sun, Mar 19, 2023 at 8:51 PM Joshua Stone <joshua.gage.stone(a)gmail.com>
wrote:
> Yes, it pulls the pre-packaged files org.love2d.love2d as a base app which
> includes the Love2D runtime and its dependencies:
>
>
> https://github.com/flathub/org.love2d.love2d/blob/master/org.love2d.love2d.…
>
> Good catch on the copyrighted sprites. I've updated the manifest.
>
> On Sun, Mar 19, 2023 at 7:02 PM Dennis Payne <dulsi(a)identicalsoftware.com>
> wrote:
>
>> Does the runtime automatically include love? I don't see anything in the
>> yml that install love. I've been meaning to look into building flatpaks but
>> haven't had the chance.
>>
>> The version you are building has the copyrighted sprites I've removed. I
>> do not recommend that. If you want to put it on flathub I would use my
>> version.
>>
>> On Sun, 2023-03-19 at 18:22 -0400, Joshua Stone via WLUG wrote:
>>
>> I've created a flatpak manifest for this game:
>>
>> https://gist.github.com/joshua-stone/a8fab26c64f4589baaef912cf34108e9
>>
>> Upstream should eventually include desktop icons (PNG or SVG) as well as
>> metainfo files, but this technically works for local builds. Testers
>> welcome!
>>
>> - Josh
>>
>> On Sun, Mar 19, 2023 at 3:01 PM Dennis Payne via WLUG <
>> wlug(a)lists.wlug.org> wrote:
>>
>> I have not written a new game using the game engine. I have modified
>> Marvellous Inc, Bytepath, Mari0 and Lady Bug which use the engine. If you
>> want make a 2D game, it is a reasonable choice. I could put together a talk
>> if you like.
>>
>> On Sun, 2023-03-19 at 13:03 -0400, Tim Keller via WLUG wrote:
>>
>> Per the post that Dennis made about his porting of Lady Bug using
>> the LÖVE framework, I started looking at it.
>>
>> It's pretty damn cool and it looks like the barrier to entry to making
>> simple games, etc. is really really low.
>>
>> I think it might be worth a talk.
>>
>> Tim.
>>
>> --
>> I am leery of the allegiances of any politician who refers to their
>> constituents as "consumers".
>> _______________________________________________
>> WLUG mailing list -- wlug(a)lists.wlug.org
>> To unsubscribe send an email to wlug-leave(a)lists.wlug.org
>> Create Account: https://wlug.mailman3.com/accounts/signup/
>> Change Settings:
>> https://wlug.mailman3.com/postorius/lists/wlug.lists.wlug.org/
>> Web Forum/Archive:
>> https://wlug.mailman3.com/hyperkitty/list/wlug@lists.wlug.org/message/YVGW5…
>>
>>
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>> --
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>> Dennis Paynedulsi@identicalsoftware.comhttps://mastodon.gamedev.place/@dulsi
>>
>>
March 20, 2023
Re: Okay LÖVE is really cool.
by Joshua Stone
Yes, it pulls the pre-packaged files org.love2d.love2d as a base app which
includes the Love2D runtime and its dependencies:
https://github.com/flathub/org.love2d.love2d/blob/master/org.love2d.love2d.…
Good catch on the copyrighted sprites. I've updated the manifest.
On Sun, Mar 19, 2023 at 7:02 PM Dennis Payne <dulsi(a)identicalsoftware.com>
wrote:
> Does the runtime automatically include love? I don't see anything in the
> yml that install love. I've been meaning to look into building flatpaks but
> haven't had the chance.
>
> The version you are building has the copyrighted sprites I've removed. I
> do not recommend that. If you want to put it on flathub I would use my
> version.
>
> On Sun, 2023-03-19 at 18:22 -0400, Joshua Stone via WLUG wrote:
>
> I've created a flatpak manifest for this game:
>
> https://gist.github.com/joshua-stone/a8fab26c64f4589baaef912cf34108e9
>
> Upstream should eventually include desktop icons (PNG or SVG) as well as
> metainfo files, but this technically works for local builds. Testers
> welcome!
>
> - Josh
>
> On Sun, Mar 19, 2023 at 3:01 PM Dennis Payne via WLUG <wlug(a)lists.wlug.org>
> wrote:
>
> I have not written a new game using the game engine. I have modified
> Marvellous Inc, Bytepath, Mari0 and Lady Bug which use the engine. If you
> want make a 2D game, it is a reasonable choice. I could put together a talk
> if you like.
>
> On Sun, 2023-03-19 at 13:03 -0400, Tim Keller via WLUG wrote:
>
> Per the post that Dennis made about his porting of Lady Bug using the LÖVE
> framework, I started looking at it.
>
> It's pretty damn cool and it looks like the barrier to entry to making
> simple games, etc. is really really low.
>
> I think it might be worth a talk.
>
> Tim.
>
> --
> I am leery of the allegiances of any politician who refers to their
> constituents as "consumers".
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> --
>
> Dennis Paynedulsi@identicalsoftware.comhttps://mastodon.gamedev.place/@dulsi
>
>
March 20, 2023
Re: Okay LÖVE is really cool.
by Dennis Payne
Does the runtime automatically include love? I don't see anything in
the yml that install love. I've been meaning to look into building
flatpaks but haven't had the chance.
The version you are building has the copyrighted sprites I've removed.
I do not recommend that. If you want to put it on flathub I would use
my version.
On Sun, 2023-03-19 at 18:22 -0400, Joshua Stone via WLUG wrote:
> I've created a flatpak manifest for this game:
>
> https://gist.github.com/joshua-stone/a8fab26c64f4589baaef912cf34108e9
>
> Upstream should eventually include desktop icons (PNG or SVG) as well
> as metainfo files, but this technically works for local builds.
> Testers welcome!
>
> - Josh
>
> On Sun, Mar 19, 2023 at 3:01 PM Dennis Payne via WLUG
> <wlug(a)lists.wlug.org> wrote:
> > I have not written a new game using the game engine. I have
> > modified Marvellous Inc, Bytepath, Mari0 and Lady Bug which use the
> > engine. If you want make a 2D game, it is a reasonable choice. I
> > could put together a talk if you like.
> >
> > On Sun, 2023-03-19 at 13:03 -0400, Tim Keller via WLUG wrote:
> > > Per the post that Dennis made about his porting of Lady Bug using
> > > the LÖVE framework, I started looking at it.
> > >
> > > It's pretty damn cool and it looks like the barrier to entry to
> > > making simple games, etc. is really really low.
> > >
> > > I think it might be worth a talk.
> > >
> > > Tim.
> > >
> > > --
> > > I am leery of the allegiances of any politician who refers to
> > > their constituents as "consumers".
> > > _______________________________________________
> > > WLUG mailing list -- wlug(a)lists.wlug.org
> > > To unsubscribe send an email to wlug-leave(a)lists.wlug.org
> > > Create Account: https://wlug.mailman3.com/accounts/signup/
> > > Change Settings:
> > > https://wlug.mailman3.com/postorius/lists/wlug.lists.wlug.org/
> > > Web Forum/Archive:
> > > https://wlug.mailman3.com/hyperkitty/list/wlug@lists.wlug.org/message/YVGW5…
> >
> >
> > _______________________________________________
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--
Dennis Payne
dulsi(a)identicalsoftware.com
https://mastodon.gamedev.place/@dulsi
March 19, 2023