Does the runtime automatically include love? I don't see anything in the yml that install love. I've been meaning to look into building flatpaks but haven't had the chance. The version you are building has the copyrighted sprites I've removed. I do not recommend that. If you want to put it on flathub I would use my version. On Sun, 2023-03-19 at 18:22 -0400, Joshua Stone via WLUG wrote:
I've created a flatpak manifest for this game:
https://gist.github.com/joshua-stone/a8fab26c64f4589baaef912cf34108e9
Upstream should eventually include desktop icons (PNG or SVG) as well as metainfo files, but this technically works for local builds. Testers welcome!
- Josh
On Sun, Mar 19, 2023 at 3:01 PM Dennis Payne via WLUG <wlug@lists.wlug.org> wrote:
I have not written a new game using the game engine. I have modified Marvellous Inc, Bytepath, Mari0 and Lady Bug which use the engine. If you want make a 2D game, it is a reasonable choice. I could put together a talk if you like.
On Sun, 2023-03-19 at 13:03 -0400, Tim Keller via WLUG wrote:
Per the post that Dennis made about his porting of Lady Bug using the LÖVE framework, I started looking at it.
It's pretty damn cool and it looks like the barrier to entry to making simple games, etc. is really really low.
I think it might be worth a talk.
Tim.
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