Godot engine is very good. I have created new games with that one. I did Pinball Disc Room and Learning Basic on Mars in it. It does do 3D unlike Love but I haven't played with that yet. I don't recommend writing a game engine if you want to make a game just use Godot. Granted even though I recommend it, I have created my own engine for a game even after playing with Godot.

On Mon, 2023-03-20 at 08:42 -0400, Tim Keller wrote:
My buddy pointed me at this as well: https://godotengine.org/

Tim.

On Sun, Mar 19, 2023 at 10:52 PM Joshua Stone <joshua.gage.stone@gmail.com> wrote:
On a similar note, you might find these useful for learning how to package Love2D games:

https://github.com/MarvellousSoft/MarvInc/pull/268
https://github.com/a327ex/BYTEPATH/pull/12

- Josh


On Sun, Mar 19, 2023 at 8:51 PM Joshua Stone <joshua.gage.stone@gmail.com> wrote:
Yes, it pulls the pre-packaged files org.love2d.love2d as a base app which includes the Love2D runtime and its dependencies:


Good catch on the copyrighted sprites. I've updated the manifest.

On Sun, Mar 19, 2023 at 7:02 PM Dennis Payne <dulsi@identicalsoftware.com> wrote:
Does the runtime automatically include love? I don't see anything in the yml that install love. I've been meaning to look into building flatpaks but haven't had the chance.

The version you are building has the copyrighted sprites I've removed. I do not recommend that. If you want to put it on flathub I would use my version.

On Sun, 2023-03-19 at 18:22 -0400, Joshua Stone via WLUG wrote:
I've created a flatpak manifest for this game:


Upstream should eventually include desktop icons (PNG or SVG) as well as metainfo files, but this technically works for local builds. Testers welcome!

- Josh

On Sun, Mar 19, 2023 at 3:01 PM Dennis Payne via WLUG <wlug@lists.wlug.org> wrote:
I have not written a new game using the game engine. I have modified Marvellous Inc, Bytepath, Mari0 and Lady Bug which use the engine. If you want make a 2D game, it is a reasonable choice. I could put together a talk if you like.

On Sun, 2023-03-19 at 13:03 -0400, Tim Keller via WLUG wrote:
Per the post that Dennis made about his porting of Lady Bug using the LÖVE framework, I started looking at it.

It's pretty damn cool and it looks like the barrier to entry to making simple games, etc. is really really low.

I think it might be worth a talk.

Tim.

--
I am leery of the allegiances of any politician who refers to their constituents as "consumers".
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